Outside of this, Kirby's recovery is also slow, linear, and predictable, despite granting decent distance as a result of his multiple midair jumps; once again, Kirby is negatively impacted by his poor air speed, and Final Cutter grants almost no horizontal distance, coupled with being very easy to edgeguard against. Kirby Fighters 2 Memory Match-Up is a web game in the Kirby series. Ultimate tier lists and tier list templates. Avoid using Kirby's side-B, its good for punishing shield breaks, but outside of that it has trouble hitting skilled opponents. Kirby's up throw is much weaker than his previous forward throw and it has gained two new issues; the move can no longer land on platforms above Kirby unless they are very close to the ground and Kirby now loses all of his jumps after using it (his new forward throw also has this issue); which has hindered the utility of the throw and has made it an unreliable KO option. Kirby's damage output and KO potential has also been noticeably reduced (even relative to the cast). Kirby uses his Stone ability to turn into a heavy object and plunges to the ground, sliding on non-flat surfaces. While his forward and back throws are much easier to perform and Kirby always wins when performed in a last stock situation, they are the only throws in the entire Smash series that can be potentially broken out of. White Kirby is the "main" character in The Air Ride Series. Kirby in general has worse frame data (especially relative to the cast), as well as his afforementioned up tilt and neutral aerial, his forward smash is noticeably laggier; no longer being the fastest in the game (in addition to being much weaker). When combined with many returning veterans having greater approach potential, this has made his approach among the worst in the game; especially in the air. Kirby has lots of combo potential because of his frame data and combo game, but pulling off a devastating combo is hard to do because of Kirby's range, Kirby’s best matchup is probably either ganon or incineroar, they don’t have great horizontal recoveries, and Kirby can F-throw, to multiple F-airs, putting both in a very touch position. Overall, Kirby's few weaknesses from the previous game; including his limited combo options and significant survivability issues have been further exacerbated and he has received numerous new weaknesses as well (including poor KO potential, poor range, an extremely ineffective grab game and poor approach). Kirby does a bicycle kick. Despite these benefits, Kirby's most fatal flaw, which is often cited as the reason for his bottom tier placement, is his almost non-existent approach options. Can be used to Kirbycide. He first appears in a one-on-one fight then 15 Kirbys appear each possessing a Copy Ability. Kirby has one of the worst matchups spreads in the game. He can also exploit the top tier characters's poor recoveries with his good edgeguarding game, as he can notably gimp characters like Captain Falcon, Ganondorf and even Fox and Falco at low percents with his down aerial due to their short or slow recovery. Like other characters, Kirby received some changes in the PAL version of Melee, which slightly buffed him overall as he is faster, heavier and he overall has slightly more range and KO power. Actually if you know what you’re doing spamming specials is good. These type of character matchups are particularly useful for games with 1on1 or one versus one, kirby is just plain annoying when you or someone else spams with it. Works everytime. These changes however fail to properly address Kirby's flaws so while Kirby is less of a contender for the worst character in the game, he still remains one of the weakest characters overall. A majority of Kirby's moves have reduced KO power including his smash attacks, neutral aerial, back aerial, his up throw (his previous forward throw) and Stone. In addition, Kirby's out of shield options are also worse largely due to his new neutral aerial; which is much weaker, slower and has less range than his previous neutral aerial. players that spam with Kirby are just dumb. Seemingly out of nowhere, a report states that Kirby Smart has added former South Carolina head coach Will Muschamp to his staff. His recovery has also become worse. Kirby's small size can also make some attacks inferior to the original character; Fireball from Mario, for instance, has the Fireballs disappear more quickly than Mario's, as Kirby's lower height causes them to reach the ground faster and to have less kinetic energy when they finally hit the ground. Can juggle opponents and lead to combos. Joker wins 100% of the games in this matchup. Wii Fit Trainer - 6.1 Worst Match. You can cheese a stock at low percents if you down-air more than once when the opponent is recovering. Forward Tilt is almost always a better alternative to jab. In your opinion, which is the worst matchup? Try learning the up tilt - down aerial - down smash finisher combo. Use f-air close to ground, land before strong hit, and then f-smash. While his endurance has slightly improved due to his increased weight and falling speed, it is still among the worst in the game. Don't spam his specials. Armada also disagrees that Kirby should be at the bottom of the tier list, placing him at 24th on his own, citing Kirby's crouch, tilts, and aerials as having mild utility and versatility. His smash attacks are slower and weaker, making them less reliable and more difficult KO moves to land and while his new up aerial is rather powerful, it is slow and difficult to land. However, some professional smashers, such as Kira and Ginger, believe that Kirby is underrated and that he is not the worst character in the game, as his tournament results and playerbase have been notably better than other characters such as Bowser, Zelda, and Ness. Version 4 is out: Version 3 of my Matchup Chart Compilation is here, featuring various notable players. By Sosa Kremenjas Dec 12, 2020. Works great on alot of bad recovery characters, or if kirby has all of his jumps, a back-air stage spike to kill slow recoveries. According to the 2010 matchup chart, he has two positive matchups (against Bowser and Roy), has two even matchups (against Link and Pichu), but is soft countered by four characters, countered by ten (the 2nd most out of any character, behind Roy), and hard countered by seven (2nd most behind Pichu). Escapable during the throw. Instead, use down throw to rack up damage. Announced at E3 2001, Kirby (カービィ, Kirby) is a starter character in Super Smash Bros. Melee. Standing with Donkey Kong, Ness, and Luigi on Great Bay, Standing with Young Link and Pikachu on Green Greens, From SmashWiki, the Super Smash Bros. wiki, This article is about Kirby's appearance in, Super Smash Bros. Melee Character Matchups, https://www.ssbwiki.com/index.php?title=Kirby_(SSBM)&oldid=1518092. Photo: Kirby Lee, USA TODAY Sports Below is the Week 5 Rushing Matchup Chart. or competative gaming in general. Guaranteed 30-50% if executed correctly. If your opponent doesn't die, do it again. Learn to turn around into up tilt to get the sweet spot. Both of Kirby's feet are intangible during the early part of the animation. A low crouch also makes his hurtboxes even smaller, and it can be compounded with his down tilt as a potential camping and spacing tactic, as crouching makes him able to avoid most jabs. Unlike SSB4, Alot of kirby's copy abilities are pure garbage due to mechanic changes. Currently, Kirby is ranked 26th in the G tier at the very bottom, an extreme drop from his 2nd position in Smash 64 and his worst placement in the series. Mario's is useless (1-frame jump to fireball is not as floaty) for example, but there are many others too. Well, it’s looking like the veteran coach has landed back at his alma mater. Kirby: 41: 5.1--0.023: 6: Fox: 46: 5.0---7: Pikachu: 50: 5.0---0.045: 8: Greninja: 32: 5.0--0.031-0.031: 9: Sonic: 36: 4.9--0.027-0.056: 10: Snake: 34: 4.9---0.028: 11: Yoshi: 36: 4.9---0.054 Kirby matchups 2018. Skids right while looking up twice, bounces across the screen, shakes away from the camera, bounces to the center, then holds his hand up. Use his down smash to 2 frame people. Dair has the worst frame data of his aerials. Inhale offstage is a great tool, but people will hate you for doing it. Don't be afraid of spamming crouch when opponents repeatedly approach from the air, try to catch them with up-tilts as well. Matchups are a driving force behind weekly lineup decisions in fantasy football. Take advantage of ALL of Kirbys jumps. The game currently remains on Nintendo of America's Play Nintendo microsite.1 1 Gameplay 2 Related Quotes 3 Trivia 4 Artwork 5 Gallery 6 External links 7 References This game is a basic memory game. or one v one gameplay. Learn to abuse crouch. It was developed and published by Nintendo in 2020 as a promotion for Kirby Fighters 2. This attack has, Kirby slides forwards, delivering a very large jump kick. His only remaining strengths are that he can abuse his small size to avoid attacks, his tilts are solid and he still has decent edgeguarding potential although the latter two points are still not as effective as they were previously. Despite his poor air speed, Kirby has a great edgeguarding game. It comes out frame 7, has a very generous hitbox which even hits under the stage and stays out for a long time. 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